Monday, 8 June 2009

Globular: Open Beta Part 2

Well, I managed to procrastonate long enough to get at least some of the physics in Globular fixed so here is the Open Beta finally ..

Link To Globular

.. I went with different music instead of the one I chose, It just worked better, it is more repetative but for the style of game it works nicer.

Still a number of bugs to squash, along with the fact the game doesn't end as the "levelling" code isn't in there, but, hey ho ..

I have to say, I am very proud of the simple AI / Path choice algorithm I put in , but it was using up so much CPU it was unreal, so took a good day (few hours in the evening) to optimise it to acceptable levels for the AI to run both the friendly and enemy guns at the same time with adverts running (for most game sites).

Anyway, have fun with the beta, more updates as they come in .

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